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Any way to extract mocha position data from a good spline and a bad surface?
I tracked an object and added a bunch of manual keyframes to get the spline to follow. Once I got a nice track via splines I saw that the surface had gone nuts and hardly followed at all. I know the surface is a representation of what mocha is really tracking but I can see the dang spline points right on the screen and they look good! Is there really no way to just extract position data from say the average center of these splines? I feel like this could be done with a single line of code.
Thanks!
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