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how to attain that pure white backgrounds?
Posted by Canwal Brar on December 30, 2005 at 5:55 amhello,
i am motion graphic designer, and work on after effects and combustion plus 3ds max
one main problem that i face is the pure white color
which i fail to achieve everytime i compress my movie
using various compressorsusually i use
cinepack radius
100% qualityi havent tried this on direct output to DV capture card
can u suggest me the better way out to my white limits.
canwal brar
Steve Roberts replied 20 years, 8 months ago 4 Members · 7 Replies -
7 Replies
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Barend Onneweer
December 30, 2005 at 12:32 pmWhy on earth would you export to Cinepak? It’s a terrible codec, designed for the first generation of multimedia CD-ROMs.
If you output to a lossless codec like QT Animation 100% you’ll get very big filesizes but a pristine image quality.
You could try exporting to DV, if that’s what you’ll end up with, but the DV codec doesn’t work well for graphics. It’s okay-ish for photographic images, but terrible on graphics.
What’s your final output?
Bar3nd
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Ron Lindeboom
December 30, 2005 at 4:15 pm[Barend Onneweer] “Why on earth would you export to Cinepak? It’s a terrible codec, designed for the first generation of multimedia CD-ROMs. “
Barend is right on the money here. Cinepak was designed back in the early 1990s so that the 1x and 2x CD-ROM drives could play video games in the very early days of computer games. (You know, the ones with the huge grainy pixels and tiny little postage stamp videos that played a tiny animated overlay area atop a large still image in the background that tried to fool the eye into believing it was a real animation.)
Do yourself a favor: Break the Cinepak habit.
Best regards,
Ron Lindeboom
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Barend Onneweer
December 30, 2005 at 4:24 pm[Ron Lindeboom] “You know, the ones with the huge grainy pixels and tiny little postage stamp videos that played a tiny animated overlay area atop a large still image in the background that tried to fool the eye into believing it was a real animation.”
Ah… those were the days… On the other hand, I’m currently doing some roto on a couple of HDCAM shots that will be transferred to 35mm. If it would end up as a stamp-sized Cinepak, I could be a lot more sloppy…
Bar3nd
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Ron Lindeboom
December 30, 2005 at 6:42 pm[Barend Onneweer] “‘I’m currently doing some roto on a couple of HDCAM shots that will be transferred to 35mm. If it would end up as a stamp-sized Cinepak, I could be a lot more sloppy…”
And I thought you and Ingrid were raising kids, now, Dad.
;O)
Ron
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Barend Onneweer
December 30, 2005 at 7:17 pm[Ron Lindeboom] “And I thought you and Ingrid were raising kids, now, Dad.”
Yes… that’s the whole point.. I’m trying to get the little bugger to do the rotoscoping for me. At two months he’s already taking an interest in the monitors… but I think it’s the pretty actress that reminds him of milk…
🙂
Bar3nd
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Canwal Brar
December 31, 2005 at 5:35 amhello,
thanks for your advice and info u imparted abt cinepacki will search for QT animation as you said it will deliver some quality
but apart from this which other codecs shall i go for and which ones should be avoided
wht abt DivX although i found it terrible, may be i ll wrong.
thanks,
canwal brarcanwal brar
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Steve Roberts
December 31, 2005 at 12:25 pmIntermediate codecs (when making movies to be further altered in another application):
– Quicktime Animation
– Quicktime Photo-JPEG (when disk space is short)
– Microcosm (from DigitalAnarchy – when you need 16-bitperchannel)
– Targa/Tiff/Pict stills (when the render may be slow and you want to use two instances of AE to speed it up)(or when the editing app prefers TGAs)
– Whatever codec the editor wants (Avid meridien, for example)
– The relevant hardware codec if you have a video I/O card (e.g. Blackmagic 8-bit “uncompressed” for the Decklink cards)Delivery codecs (the final codec for playback to tape or by the end user):
– The relevant hardware codecs for playback to tape deck (e.g. Blackmagic)
– DV
– Quicktime Sorenson Pro
– Windows Media (can only be created on Windows?)Anybody else?
Steve
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