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Trouble with X/Y values for emitter Trapcode particular
Hi everyone,
I couldn’t find anything like what I’m experiencing anywhere and I’m hoping someone might be able to help.I am currently creating a fire effect using trapcode particular. I have applied lots of effects directly to my solid layers such as VC color vibrance and Vector blur among others. I have two particle layers, and I had created a null object to pickwhip the emitter X and Y position to the null object x and Y position. simple yeah?
So, I had been trying to test out the particle effects in response to motion and noticed that my emitters had moved away from each other. I tested and realised that while there was a handle for the emitter position for each single effect, there was a second handle, which when moved, affected the emitter position is very strange ways. I could move the emitted handle away from the mystery handle and the particle effect would move in the opposite direction, in weird parabola curves, rotated symmetry stuff while ALSO stretching the effect in a very strange way, like a cross blur. UPDATE: it also seems to be linked to the centre of the layer??
So, I used my tired brain to think about how I could fix this. I knew that if the two handles were in the same spot that the emitter would also be there, as it should be. BUT because I wanted to move the effect with the benefits of the physics engine, and I did not know what the mystery marker represented, what value or effect it controlled, I could not even tween it manually to move with the other marker. The mystery marker clearly has an affect on the particle emitter, but I cannot for the life of my figure out what or why.
Until I have this fixed, I cannot even progress to finding out how my effect moves, let along apply it to my footage.
I really hope that it can be fixed, I have a major project that I am working on, and I really need this basic function working again to make any further progress.Here is a screen shot of the situation:


