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Seeking alternative method for rigging a non-standard character
We have a robot model with no legs or any need to animate the eyes and just basic body Vibrate tags or Sound Effector for a simple mouth sync-up to an audio file, but we’re having difficulty setting up the arms for character animation, which have floating sections (3 fingers, hand, forearm, and shoulder) that do not touch each other. The arms were delivered to us as a single polygon object and I’ve since split them up into separate objects with the goal of getting some lifelike, independent arm movement at least, since I don’t believe deforming the mesh would be a good look. I’ve tried making an IK Chain out of the sections but I may be going about it wrong. Seems there’s something fundamental I’m missing here that’s hopefully right in front of our collective noses. I’d like to avoid having to animate position and rotation on each of those sections manually since there must be a way to have them all interact as a unit. Any suggestions?
