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Activity Forums Maxon Cinema 4D Importing animation values for each frame from an outer source

  • Importing animation values for each frame from an outer source

    Posted by Rick Allen on October 29, 2020 at 6:54 pm

    Looking for ways to easily use pre-generated data to be used within Cinema 4D to create motion. Let me give an example of, say, a sphere object in a c4d scene, which is expected to move only on the x axis with a code similar to:

    Frame1: Sphere.x = 0
    Frame2: Sphere.x = 0.5
    Frame3: Sphere.x = 1.0
    .
    .
    .
    and on…

    I can change syntax accordingly.

    What approach should I adopt in order to easily copy paste a script (or merge the values directly into a targeted value) in a c4d project to achieve this?

    Is it XPresso, Python or something else?

    Rick Allen replied 5 years, 10 months ago 1 Member · 0 Replies
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