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Activity Forums Maxon Cinema 4D C4D Rotating cloner objects towards a null?

  • C4D Rotating cloner objects towards a null?

    Posted by Matthew Goodwin on October 23, 2020 at 1:53 am

    Hi peeps, Is it possible to control rotation of Cloner objects towards a Null?

    I have Cylinder objects piled in a Box. I let them drop into the box naturally using a Cloner set to grid, with a Rigid body tag on the Cloner and Collider tag on the Box. Now they’re all piled in the box.

    The Cylinders have a material on them I want facing upwards (To see the words on the matieral). Am I able to control the (H) Heading rotation on all the Cylinders to face towards a Null for instance?

    Michael Szalapski replied 5 years, 10 months ago 2 Members · 1 Reply
  • 1 Reply
  • Michael Szalapski

    October 26, 2020 at 12:26 pm

    There’s a way to bake a texture on dynamic clones after they’ve fallen into place, but you can also just use a target effector on the clones and bump up the Follow Rotation parameter in the dynamics tag.

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