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C4D Rotating cloner objects towards a null?
Hi peeps, Is it possible to control rotation of Cloner objects towards a Null?
I have Cylinder objects piled in a Box. I let them drop into the box naturally using a Cloner set to grid, with a Rigid body tag on the Cloner and Collider tag on the Box. Now they’re all piled in the box.
The Cylinders have a material on them I want facing upwards (To see the words on the matieral). Am I able to control the (H) Heading rotation on all the Cylinders to face towards a Null for instance?