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Object dimension & Global Illumination
Someone told me best result of lighting and nice render when we use GI, completely depends on object size and dimensions. for example, think I create a small ring ( Jewel ) with proper proportion but in big scale ( 200 cm e.g ). Is that wrong way ? am I should change setting all lighting parameters ( Intensity of light and other things in source lights )
In dynamic simulation, it is very important equality between mass, , gravity , friction etc . . . and ** Scale ** . But in this case ( Render , Lights & GI ) I could not find a good explanation and any article related. Thanks.
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