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image placement in material
Hey all, I’m trying to line up this circular image which I have as a png file on top of a disc and then shatter it ala a window.
I set the window frame as a background layer so I can line up the disc with the frame for later compositing.
but there seems to be this weird inconsistency across where I position the disc or the Voronoi is different from where the window is when hit the render view.
So I’m having an impossible time getting the image lined up with the window.
render view:
Does it have something to do with how the image (a png with an alpha) is loaded onto the material? Currently I have the image loaded into the color channel using circular sampling.
any help would be greatly appreciated as I’ve been going in circles (no pun intended)
hope everyone is wellIgnacio



