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Position issues between nested comps
I have 5 bouncing shape compositions that are nested as follows
4. Main comp < 3. bounces in sequence < 2. bounce cycles through shapes < 1. individual shape layers with transform effect for position and warp effect, rotate is effected in shape layer
Things look normal in comps 1 and 2, but when I sequence my layers in comp 3 the shapes jump down below their intended position when they hit their lowest point in the cycle. When I place comp 3 into comp 4, the shapes sometimes don’t reach their intended lowest point and bounce above the “ground”.
One guess I have for why this might happen is that the impact frame key frame is on a half frame and the layers need to be sequenced on half frames. I am making a music video with an odd bpm, in order to sync with the music and simplify the math of things my comps are set to 21 fps. However, I tried making them 42 FPS and moving the impact key frame to an integer number frame in 21 FPS and the problem persisted.
Below are images of stills of the impact frame and time ones of each comp. Please help!Thanks for reading.
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