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Activity Forums Adobe After Effects Referencing files in a Character Animation context

  • Referencing files in a Character Animation context

    Posted by Dave Leonard on July 17, 2013 at 4:03 pm

    Does anyone know of a way to reference in an .ae project file (character rig), so that when I update the character rig.ae file, the changes will be reflected in my animation project?

    Projectsync doesn’t work for this (as far as i know) because any keyframes applied to the referenced character rig in my animation.ae project will be eliminated when projectsync updates the reference.

    Basically, is there a general workflow for updating an AE rig, throughout a show with multiple project files that are all using the same rig?

    appreciate the help.

    David Mattock replied 12 years, 2 months ago 2 Members · 2 Replies
  • 2 Replies
  • Dave Leonard

    July 17, 2013 at 5:33 pm

    Well, I would be using the same source artwork. The idea would be to update expressions/connections in the rig.ae file, close that, open the animation.ae project and have those edits propagate through the animation.ae project without altering keyframes that have been applied in the animation.ae project. Make sense?

    I’m pretty sure this hasn’t been solved, Project Sync is the closest thing I can find, but it’s really no better than just importing and replacing a comp. Wondering if there is a true way to “reference” an outside project, not necessarily “import” it, to speak in 3D app lingo.

  • David Mattock

    June 23, 2014 at 5:59 pm

    I have been looking for ages for a way to do this, the way Maya references in a master character rig, then you can animate hundreds of shots and if the rig needs updating you just update the master file. Please let me know if you come across any solution, many thanks

    info@davidmattock.co.uk

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