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Broadcast Design Revolution
Hi Everyone,
I’m helping out a student who is doing an internship with our company, with her final year thesis. Basically she was going to do something that examined the whole digital desktop video revolution of the “90’s” but I advised her that that subject was a little “last week” and many people have written about it extensively. What I thought might be interesting and something that is a little more “fresh” is the motion graphics renaissance that I see happening now. I have observed over the past 10 years a significant change of guard, per say, from broadcast motion graphics that is executed by “technicians” to motion graphics executed by designers.
Clear as mud. Let me explain.
When I started in the industry back in 1996, if you where a designer and needed motion graphics done for a commercial or promo you had to rely on visual effects technicians that knew how to use the tools of that time. Flame, Paintbox, SoftImage, if I remember correctly, all needed trained techs to operate – like a colorists – and most designers did not have the training, nor the time to learn, these systems.
The inherent nature of this designer+technician workflow produced some great work when the 2 people clicked but it also lead to a lot tug-and-war where a designer wanted something that the technician could not deliver – sometimes because of the tools at hand but also, sometimes because technicians just did not want to “experiment” with their “very expensive” systems. I don’t want to offend anyone here but from my experience (and the reason I made a point of learning After Effects) many technicians trained to use any of those systems at the time, used them like they were driving a train. They could go amazingly fast as long as you stayed on the tracks. No deviation.Cut to 10 years later where you have a proliferation of cool desktop tools like After Effects, Motion, Combustion and tons of easy to learn 3D programs and all of a sudden you have the motion graphics ‘execution’ work not being done by technicians but by the designers themselves. And, I would argue, that since most designers’ mandate is to be creative and constantly explore the edge, those programs are being used and pushed in ways that even the programmers of the software did not anticipate. This change over from technician to designer, I believe, is the reason why we are seeing an explosion of amazing new work.
Controversial opinion? Of course.
Some, I think, would argue that the current motion graphic renaissance is due to the technology getting better and cheaper. The programs are better, the plug-ins are better and the computers are faster & cheaper. This is true. But you could also argue that better software and faster computers did not make a better Star Wars Trilogy.
You could also argue that a digital artist like Takagi Masakatsu would be incapable of producing the amazing work that he does if he had to go into an Inferno suite every time he wanted to make a video. You need that time alone, with your tools, to experiment and be truly creative.
So,.. I’d like your opinion.
Do you think that the current work from designers like Psyop, Lobo, Zeitguised, Giraffentoast, Impactist, Tronic, I Am Always Hungry, Onesize, Jewboy Corporation – just to name drop a few – is the result of:
a) Better software tools & cheaper computers
b) Natural evolution of digital desktop revolution
c) Designers jumping into the drivers seat of motion graphics programs
d) None of the above – something else
e) None of the above – you’re full of ……Thanks in advance to anyone who has the time to respond.
Ian