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Matte question
I have 2 pieces of footage:
-one containing an “energy ball”, with a short “particle trail” going around in circles in the horizontal plane (aka orbiting). It was made in a 3D application and then rendered.
-the other is the footage of a real person (not created in a 3D application), with a background. (I know how to eliminate the background).My goal is to combine the 2 so that the “energy ball” rotates around the person. The difficulty lies in the fact that the “energy ball” must, in its orbiting, go alternately in front and then _behind_ the person.
I know the basics of matting, but how do I make a footage behave, alternately, normally (when the ball is in front of the person) and like a matte (when the ball is behind the person)?
