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just about got it! need help with maya camera import
ok, sorry for the long post. i have been slugging my way through getting a maya camera imported to ae and i am so close! i have coms so far that i need your help to get the last bug worked out.
i’m using maya 6 and ae 5.5 pro. mac os 10.3.9. i have made a cube with 3 locators and the camera does a 360 around the cube. i have my maya scene with three locators all named using the null_xxxx format that are placed on 3 corners of the cube. the camera is baked, under render globals, i have used the CCIR 601/Quantel NTSC preset (720×486, device aspect ratio=1.333, pixel aspect ratio=0.9). i save the maya file as a .ma and bring it into after effects, it come in as 2 comps – maya cube test and square maya cube test. “square maya cube test” conatins the tree nulls and the camera from maya. “maya cube test” contains the “”square maya cube test” (i don’t understand what this is for). then i render out a tiff sequence of the animation in maya, and import the sequence into ae and bring it into the “square maya cube test” comp. the nulls don’t appear to have the scaling issue that i hear so much about. and at first glance, everything seems to work, but the tiff sequence and the nulls don’t quite line up. not just offset, because the distance changes between the locator and cube corners slightly. it looks like the cameras have different focal lengthsm but i checked the ae camera and made it so that the field of view and focal length matches the ae camera (with ae using mm as units) but it’s still off.
what am i missing?