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  • Posted by David Mathis on May 30, 2018 at 4:33 am

    After playing around with the Fusion page in Resolve and Fusion itself I find myself enjoying a node based workflow even more. I feel it allows for more creativity with title work and adding spice to a shot. I have nothing against Motion or After Effects as both have their place. For some reason layers feel more in the way though they have their place as well. I also love the particle emitter and the expressions. Is it just me or do others feel the same way? Love to hear your thoughts. After all this is a debate forum! ????

    Walter Soyka replied 7 years, 11 months ago 12 Members · 46 Replies
  • 46 Replies
  • Craig Seeman

    May 30, 2018 at 1:50 pm

    Interesting that Motion is so “track” based. Perhaps Apple will some day shock us by paying attention to Motion in some radical fashion. Motion is still very “legacy” in design.

  • Oliver Peters

    May 30, 2018 at 2:29 pm

    [Craig Seeman] “Perhaps Apple will some day shock us by paying attention to Motion in some radical fashion. Motion is still very “legacy” in design”

    Does anyone know if there even is a Motion engineering team any longer? At least in terms of further development beyond just supporting the underpinnings of FCPX.

    – Oliver

    Oliver Peters – oliverpeters.com

  • Bret Williams

    May 30, 2018 at 3:10 pm

    I guess I thought it worked the other way. New features are created in Motion, and then supported by the included motion “engine” in FCPX. Many new features of Motion that aren’t “in” FCPX like Fill and Overshoot but they can be published. Other newish features like Align to behaviors are only in Motion but utilized by plugins. I’d guess it’s a very small team or may simply be the same team.

    _______________________________________________________________________
    https://BretFX.com FCPX Plugins & Templates for Editors & Motion Graphics Artists
    Hang Tag https://bretfx.com/product/hang-tag
    Overshoot Text https://bretfx.com/product/overshoot-text/
    Outliner https://bretfx.com/product/outliner/
    Clock Maker https://bretfx.com/product/bretfx-clock-maker/

  • Bret Williams

    May 30, 2018 at 3:19 pm

    Why does that make it legacy? FCPX is still track based. AE is track based. If you’re expecting there to be i sort of magnetic timeline rippling, that just doesn’t apply to Motion (or AE). A bit OT, but in many ways, the “tracklessness” of FCPX is akin to the way Motion and AE work. In those apps you drag layers up and down vertically and other layers just move out of the way. That’s exactly how FCPX works. So instead of having dedicated tracks, you end up with little piles as you go along the timeline. Each pile is akin to it’s own little motion (or AE) composition where you can drag the layers up and down and the others just get out of the way. Just seems so logical if you’ve ever worked in AE, PS, or Motion.

    _______________________________________________________________________
    https://BretFX.com FCPX Plugins & Templates for Editors & Motion Graphics Artists
    Hang Tag https://bretfx.com/product/hang-tag
    Overshoot Text https://bretfx.com/product/overshoot-text/
    Outliner https://bretfx.com/product/outliner/
    Clock Maker https://bretfx.com/product/bretfx-clock-maker/

  • Oliver Peters

    May 30, 2018 at 3:23 pm

    [Bret Williams] “I guess I thought it worked the other way.”

    It’s hard to say how it works. For example, if you bring in ProResRAW content into Motion, the levels are wrong with default settings, yet they are correct in FCPX. But you can’t even open those same files in Compressor.

    – Oliver

    Oliver Peters – oliverpeters.com

  • Bret Williams

    May 30, 2018 at 3:32 pm

    Sounds like the same functionality that would bring color correction to Motion. Would be nice to have those tools in Motion. But I think more and more Apple is moving toward Motion and nothing but a plugin creation tool. There has been talk over on FB forums about Motion only being 8bit possibly. I hadn’t even thought of that. But it might make sense that they’re not worried about supporting codecs or color depth or color tools since they’re not expecting much video use in Motion anymore. They’re expecting you to use drop zones or video integration only through publishing and rendering through FCPX where those things are supported. Dropping video out was the first big sign to me.

    _______________________________________________________________________
    https://BretFX.com FCPX Plugins & Templates for Editors & Motion Graphics Artists
    Hang Tag https://bretfx.com/product/hang-tag
    Overshoot Text https://bretfx.com/product/overshoot-text/
    Outliner https://bretfx.com/product/outliner/
    Clock Maker https://bretfx.com/product/bretfx-clock-maker/

  • Tero Ahlfors

    May 30, 2018 at 4:29 pm

    Node based compositing works really well in a situation where you are comping together a CG shot from a lot of passes that are used and reused a lot. It’s easy to group different parts and keep them in check. For motion graphics I prefer the track based temporal view versus the node based spatial view of the whole comp.

  • Craig Seeman

    May 30, 2018 at 4:51 pm

    There’s an argument that clip connections are a rudimentary form of nodal connection. Such might be an interesting idea if that were the basis of changes to Motion.

  • Timothy Dewey

    May 30, 2018 at 5:32 pm

    I love Apple Motion 5, but am conflicted with it’s future. On one hand, Tim Cooks expressed interest in AR, and recent updates to Final Cut Pro X and Motion focuses on 360 video. One would think Motion would be a prime candidate for this new area of media we’re entering. Also, Final Cut Pro X relies on Motion for elaborate titles and effects.

    On the other hand, you hear very little about Motion and Apple doesn’t’ seem to push it much. Many people are unaware Motion even exists, and I don’t think I have ever seen Motion offered in Apple’s Pro series classes in their stores. Anything I’ve learned about Motion came from Ripple Training, the manual, or Simon, which is a shame, because Motion is an incredible piece of software for only 50.00 smackers, and contributes a lot to Final Cut Pro X. Also, it doesn’t help with the latest updates many bugs have been introduced, especially with the replicators.

  • Ronny Courtens

    May 30, 2018 at 6:08 pm

    Yes.

    – Ronny

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