-
The Color Wheels Mystery … An obviously wrong answer
Oliver has pointed out to me that someone on Bill’s Facebook discussion is suggesting that I am confused and that I am wrong to think that we should be expecting a Lift/Gamma/Gain model here.
Instead the poster is claiming that what Apple have done is implement the SMH method and not Lift/Gamma/Gain.
Now I happen to know something about the SMH method since Rob and I used it for the color corrrection section of Hawaiki AutoGrade , so will try to explain as clearly as I can why this theory is wrong.
I can only assume that the poster looked at Apple’s naming of the controls (Shadows, Midtones, Highlights) and jumped to the incorrect conclusion that this was the model being used. But of course Apple are notorious for this: witness sequences that are called “projects” and so on. So nothing should be automatically assumed from the naming.
SMH was originally developed by Baselight to handle Log footage (and subsequently adopted by other color systems) and very simply it works on the basis of dividing the full range of the image into three distinct but overlapping bands – it’s conceptually very similar to a 3-band audio equalizer.
The value of SMH lies in being able to target the shadows, midtones and highlights much more precisely than you can with Lift/Gamma/Gain. I repeat: much more precisely. (Not less precisely!)
Thus a “Shadows” correction will only ever extend up into the mid greys and never even remotely reach the high mids or whites.
A “Highlights” correction similarly will only ever reach into the mid greys and never ever touch the low greys or blacks.
And the “Midtones” correction will only ever reach into the low mids and high mids and never reach into the blacks or whites.
The maths of this are a little more complicated than you’ll want me to explain here but they are not rocket science.
Now the whole point of the video that I made was to show that the 10.4 Color Wheels were behaving less precisely than the Lift/Gamma/Gain model. I repeat: less precisely. Not more precisely. The polar opposite of more precisely, in fact.
SMH has a very characteristic footprint that is easy to recognise. You can test it out for yourself if you grab copy of Da Vinci Resolve and take a look at the Log color wheels which use this model. (As far as I know, and could be wrong, SMH is only ever found as an additional tool to Lift/Gamma/Gain, never as a complete replacement for it.)
Here is a set of screenshots that show SMH corrections, using the same greyscale ramp that I tested with in the video:
You can see how the line for the Shadows deflects only at the low midpoint. The line for the Highlights deflects only at the high midpoint. And the Midtones correction is a curved deflection overlapping gently with the deflection points of the other two.
This is what we expect to see from SMH.
And this is the exact opposite of what we are seeing from the 10.4 color wheels (in Rec.709):
In this case, we can see clearly that a “Shadows” correction pulls down the whites; a “Highlights” correction pulls up the blacks; and a “Midtones” correction pulls up both blacks and whites.
Edit: (Incidentally the straight lines that we see in both the “Shadows” and “Highlights” corrections here, albeit anomalous in one way, are a clear indication that the process being applied is a straight multiplication of the input pixel value by the control value (or much less likely an addition, or a mixture of the two). If there were curvature of the line or a deflection at any point between zero and one, we would be looking at a different process, but clearly we are not.)
So let me stress one more time: the observable and measurable behavior of the Color Wheels in 10.4 is the diametric opposite of SMH. Instead of more precise ranges, we are seeing much less precise ranges.
It simply could not be clearer.
So what is the answer to the mystery? I won’t claim to know anything for sure at this point but Oliver’s theory seems to hold up very well indeed with no evidence that I have yet seen that it is wrong. More on that later if I get some time to do more testing.
Simon Ubsdell
tokyo productions
hawaiki

