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AE + Particular – Trigger Turbulance on Bounce Event?
Hi there.
I am trying to replicate this effect:
https://www.youtube.com/watch?v=s79570nLz4Q
The video looks a lot like Particular, wich I am using too. I already got the basic graph working by animating the emitter through a audio-to-keyframes null.
But i have problems with the end of the graph. In the video above, it looks like that at a certain point, the particles trigger a turbulence field or wind effect and start to twirl around.
Having used pflow in 3Dsmax i thought i could just create a plane and say that from this point on the particles react differently. But it seems like its not so easy in Particluar.
The Bounce physics + AUX combo dont allow be to use a force field on bounce event and enabling a turbulance field and delay it for some seconds doesnt give me the desired result.
Any ideas?
Thank you!
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