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alpha map shape affecting opacity of particular texture
I am using a texture (an emoticon) in particular to fill an alpha map of the world.
There are areas, such as Scotland and part of Indonesia, where it seems like the alpha map does not cover the texture. These areas appear GRAY or with limited opacity, where as they are supposed to be GREEN.
I can fix the problem by adding in individual shape layers in these areas. But A) it’s cumbersome and B) changes the shape of the world map.
How would I fix this so that I have a consistent 100% green throughout and maintain my alpha shape?
Many thanks.