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Add an AI file with Camera Tracker
Posted by Julie Dehaan on August 4, 2015 at 12:36 amHello! I am creating a kinetic typography. I have text added to my comp using camera tracker. Now I want to add a graphic I made in illustrator. I tried creating a solid with the camera tracker, and then track matting the AI file to the solid, but the then AI won’t move with the tracker. What am I missing? Thanks in advance!
Cassius Marques replied 10 years, 8 months ago 2 Members · 9 Replies -
9 Replies
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Julie Dehaan
August 4, 2015 at 6:09 pmI tried that too. It won’t follow the same motion because the camera tracker doesn’t put in key frames for the texts position, so if I parent it, it won’t move.
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Julie Dehaan
August 5, 2015 at 1:18 amOkay, well that doesn’t work. The text is in the proper position. Its moving as I want it to. I positioned the AI file where i want it to be in relation to the text, parented it to the text, RAM previewed, and it doesnt move at all from where I positioned it.
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Cassius Marques
August 17, 2015 at 5:15 pmYour text is probably not moving…YOUR CAMERA is. Are you checking the 3d switch to ON in this .ai file layer?
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Julie Dehaan
August 17, 2015 at 6:15 pmMy 3D was off, i switched it on and parented it to the text layer. Now it moves, but not with the text. Its all jittery and going all over the place.
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Cassius Marques
August 17, 2015 at 6:21 pmparent it to the text while holding down shift. Or just copy paste the text’s position to the .ai.
Again, your text ain’t moving, theres no need to parent anything to it. You just need to make sure you’re placing the .ai in the same place as the text. Holding shift moves the layer to its(now) parent’s position.
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Julie Dehaan
August 17, 2015 at 6:30 pmTHERE we go! Okay. So what does it do when I hold shift and parent?
I didn’t think that parenting it would do anything because I knew there were no keyframes in the texts position so it wouldn’t make the ai move. -
Cassius Marques
August 17, 2015 at 6:34 pmHolding shift is the same as parenting then zeroing out position/rotation and setting scale to 100%.
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