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Activity Forums Adobe After Effects FBX to AE

  • Posted by Davide Franceschini on June 23, 2015 at 4:17 pm

    FBX to AE

    This free plugin is used to import one or more animate 3D cameras (and reference solids), from FBX file to After Effects composition.
    It has been designed and developed by Valerio Carnevale.

    Compatibility
    Adobe After Effects (versions CC 2014, CC 2015)
    Autodesk 3ds Max FBX Export (versions 2012, 2013, 2014, 2015, 2016)

    Installation guide
    Download last version plugin https://www.timecore.org/fbx-to-ae/

    Extract and copy plugin in (After Effects plugins folder) C:Program FilesAdobeAdobe After Effects CCSupport FilesPlug-ins
    If you need to replace older versions

    Operations guide
    1 Use FBX Export pannel for export 3D cameras (only free cameras are supported at the moment) and plans made of only four vertices
    2 In order to export animations (3D cameras and plans) select bake animations with sampling of all parameters (Resample all)
    3 At this moment the FBX file is ready !
    4 Open After Effects and, from menu item File – Import – File, choose “FBX to AE” format and select your FBX file
    5 This action will create a composition (“FBX_comp“) with the correct size of camera rendering and and solids layers
    6 Enjoy !
    note: Imported plans from fbx could be result in solid layer with the height and width exchanged between them.
    This bug will be fixed as soon as possible but you can easly fix changing width and height in solid layer configuration.

    Follow the video tutorial to understand some important steps for the proper functioning.

    https://www.youtube.com/watch?v=-yzyLNFbNP0

    http://www.timecore.org

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    Davide Franceschini replied 11 years ago 53,177 Members · 1 Reply
  • 1 Reply
  • Davide Franceschini

    August 3, 2015 at 7:53 am

    New release Timecore FBX to AE v1.0.4

    https://www.timecore.org/fbx-to-ae/

    ChangeLog
    v1.0.4 (2015/07/31)
    – Import FBX file from Autodesk Maya
    – Import complex meshes as null layer
    – Bug fixes and performance fixes
    v1.0.3 (2015/06/26)
    – Build release version (code optimization)
    v1.0.2 (2015/06/25)
    – Fixed bug, Identification mesh with more than four vertices
    – Fixed bug, crash AE after import FBX file many times
    – Written version in the code
    v1.0 (2015/06/21)
    – Starter release

    https://www.youtube.com/watch?v=iIyy1QhFvyI

    http://www.timecore.org

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