Just to (potentially) complicate things a bit more, a selection can easily be made into an alpha channel (or vice versa), and in many circumstances it can be helpful to think of a selection, a layer mask or an alpha channel as the same thing (the layer mask and alpha channel ‘select’ what you see).
Selections are actually treated much the same way as alpha channels internally. This is evidenced when you use Select > Save Selection and get an alpha channel out of the operation. Most of the tools under the Select > Modify menu are identical to filters that can be applied to alpha channels (or layer masks).
Modify > Smooth is the same as the Noise > Median filter applied to an alpha or layer mask.
Modify > Expand is the same as the Other > Maximum filter applied to an alpha or layer mask.
Modify > Contract is the same as the Other > Minimum filter applied to an alpha or layer mask.
Modify > Feather is the same as the Blur > Gaussian Blur filter applied to an alpha or layer mask.
Working from the composite RGB image, or one of the individual color channels, can give you a great head start at getting the right selection you need for your alpha channel, but there’s nothing that says you can’t start with an arbitrary selection to build your alpha channel. The most important thing to remember is: never use a selection to delete from your RGB channels! Instead use the selection to define a layer mask or alpha channel.
I hope this didn’t unnecessarily confuse you too much, but I’ve found that it’s a valuable way to think about selections/alphas.
Darby Edelen
Designer
Left Coast Digital
Santa Cruz, CA