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Camera Depth of Field
Posted by Alonziv on October 17, 2005 at 11:27 amDoes anybody know if there is a way of improving the depth of field blur quality within After Effects camera ?
the current default blur is very basic and boxythanx
Ben Insler replied 20 years, 6 months ago 5 Members · 6 Replies -
6 Replies
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Chris Smith
October 17, 2005 at 2:32 pmDid you turn on that advanced 3D in the prefs? The basic 3D uses a box blur instead of what appears to be a gaussian.
Chris Smith
https://www.sugarfilmproduction.com -
Jason Shreve
October 17, 2005 at 10:46 pmI’ve never had a problem with a blur not looking as smooth as silk in AE. Are you sure it’s not a lower res preview that’s causing this? Another option might be to up the aperture to give it even more of an effect.
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Jason Shreve
October 17, 2005 at 10:59 pmI’ve never had a problem with a blur not looking as smooth as silk in AE. Are you sure it’s not a lower res preview that’s causing this? Another option might be to up the aperture to give it even more of an effect.
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Serge Hamad
October 18, 2005 at 1:13 amWell, AE’s DOF blur sucks a little.
If you really want to imitate the real effect I would suggest you to try Frischluft Lenscare or even Tinderbox. They both do a better job keeping the highlights…Salut.
Serge -
Alonziv
October 18, 2005 at 6:27 pmThanx
Can you actually apply any of these fx to the camera
or is that a post processing thing simulating depth of fieldand if thats the case how would you apply it to a complex 3d layered comp?
Alon
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Ben Insler
October 24, 2005 at 3:33 pmAlso, I’m not sure if this is what your’e saying, but if you’re using a Depth Matte embedded in your image, I believe that depth mattes are not anti-aliased, so when you use them to apply DOF, the edges of your in focus objects may seem blocky as they overlap the blurred area. I’ve never tried it, but I would think that if you have the time to render your frame size larger, you should be able to apply DOF and then scale down to your target resolution, thus minimizing the amount of aliased blur through downscaling the final render with DOF applied (like decreasing the size of a low res photo that is blocky). I’ve never tried it, and it might not even be what you’re talking about, but it’s the solution in my mind that I’ve always wanted to try, and it might save you from having to buy other software if it’s really expensive…
Best,
Ben
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