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Upscaling comp to 4k without ruining camera moves / z-depth – Advise welcome!!!!
My designers are trying desperately to recreate a project that was built in HD, scaling up to 4K. Remaking vector files etc. and general minor tweaks were anticipated. As usual, deadline is pressing.
However, only after archiving back in, did they encounter the HUGE issue that all the camera’s movements and relative positions in z-space have been thrown totally out when upscaling from HD to 4K. I guess the relative depths do not proportionally rescale.
Any advice or quick fixes? Urgent response welcomed and good karma sent you way in return!Thanks.