-
Full list of limitations when exporting to SWF from AE CS6?
Hi all, bothersome and weird question ahead.
For reasons related to extreme file-size limitations, I’m trying to figure out a workflow for animating in AE CS6 and exporting to a SWF file. Basically we’re building a CBL (computer-based learning) module for a client using Adobe Captivate.
The client wants something way cooler and flashier than the typical modules they get, which are essentially interactive powerpoint presentations with bulleted text, static images, etc. Unfortunately, the client’s systems are shackled by some absolutely absurd file-size limitations. To deliver what the client wants to *see* in an animation without the video being crunched down to an almost unrecognizable image would be basically impossible.
I had the idea that we might try animating in CS6 and using the now-deprecated SWF export option. Captivate can import the SWF, which would keep everything vector and keep the file-size of the deliverable to an absolute minimum.
I’m aware that sending an AE comp to a SWF file is generally a terrible idea and that there’s all sorts of limitations involved, and that’s the point of my question here, because I’ve thus far been unable to locate a full, comprehensive list of what I can and can’t do in my animation if I’m intending to export to a SWF file. It seems like no matter how much I simplify and remove features from what I’m doing, I’m still not successful.
Happy to answer any questions about what’s in the project. Won’t go into detail at the moment because I have other deadlines to attend to and I want to get this out there as quick as I can just in case someone happens to just have a link handy that will answer everything without the need to hash out details.
TL;DR Trying to limit my animation techniques to satisfy the draconian SWF requirements, and I’m not succeeding. Trying to locate a full, comprehensive list of what does and does not transfer.