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Proper workflow advice for difficult roto/track/key/matte/mask/
EDIT— i didnt mean to suggest that i havent yet tracked. I have. in mocha and AE… many dozens of times… i just dont know how to I guess have it end up maybe as a procedural matte???? or somethin
Hello, folks. So, here is the deal, veals… Over the last five years or so I have pretty much never posted a question to ya’ll but i have gotten answers from you, many many dozens ot times, as this is always my first click after a google search. So thank you for the past help. I am an aspie and so this is out of my comfort zone.
I am not a professional compositer,, vfxr, editer, etc-terer, but I am far from a moob. But I am having roto issues and I am sure that tracking can solve it, I am just also sure that I have been going about it all the wrong way, due to missing maybe only one piece of info. Maybe more…
My task is roto-ing and or keying out fast moving foreground dancers from their backgrounds, which are generally shot with a tripod… Difference matting usually yields venus flytrap type resutls and only gets me so far. I have done color grading to enhance contrast at times, but I am always, always left with no more contrast left between the dancer/actor and multiple background elements.
Auto trace is a joke, alone, and as tricky as diff mattes… So, I know tracking is the way to go, especially cause there are usually 8000+ frames, every flippin video, and manual roto is driving me crazy. The roto brush is just not going to happen, that damn propegation somehow always flippinj disappears at some ‘random” thousandth frame, and so super lame that ctl+z wont bring it back. Wasted a dozen hours maybe oin that..
I cannot find ANY relatively relevant tuts disregarding the “track the guy running in front of wall” default tut, and that isnt doing it at all for me. ..
While I initially thought thatt tracking the actor was the best way to go, I have just started thinking that a holdout matte/mask in Mocha for background elements and then maybe the auto traced actor with the mask set to intersect would allow just “him” to be shown when moving in front of objects…… is the way to go…. maybe….. ????
I mean I will do whatever way is “best”, period. I just know that I dont have all the information needed for me to understand the best way to do this…Clearly
Maybe just the workflow that has been proven to result in the desired results would be silly sicc and so appreciated…. Im DONE with pushing out chewy ch!t that can result in the opposite result and expereience for the viewer than I am looking for. I dont even need it “perfect”, as the vfx and atmosphere will hide edge imperfections. But holes and jagged crunchy chewy crustyness are killin me, loudly…stabilization too is a must yes?
Maybe ta Rowland willl come rollin through this thread and say bam bam bam and link me to the bam and I can relax again so that I can work more and more…. Here is a demo reel showing my past chewyness.. But as it is a new compound art form, I was less concerned abiout the appearance than the abilities being conveyed and wasnt gonna let anyone else touch them with hands on… But I have like 8 or ten more to do, myself, and this is the key to it all, i think.. Below is demo and examples of the types of fn bs garbage I keep getting tstuck with… Thanks, sorry for length….
Infinity Edition Intros 1 and 2 and crossover breakdown
Silver Slapper
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Starcrossed Slappers (iTernity and Mistress Death)
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Crossover and storyline breakdown
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Blood type O negative. I bleed ones and zeros
I dabble on the desktop
Shifted Leering, Any Perspective
Shifting Literally All Perceptions
SLAP





