-
Advanced mesh warping
Hi,
I’m working with a very large scale project where I have to stitch together twelve 5K videos together to a 360×180 degree video. I’ve tried PTGui to stitch them (just still images for trying), but there are limitations both in overlapadjustments and quality of morphing, so I cannot do the project only in PTGui. I made a grid layer to all of the stills (camera angles), so I can make a rough estimate of the final morph via PTGui when it renders out the morphed image with the grid.
So, I’m trying to use AE Mesh Warp to warp the videos based on the morphed grid from PTGui. However, there comes so numerous patches that make the process enormously laborous. The result needs to be very accurate, because I need to use partly transparent overlappings from one image to another.
In Mesh Warp, there seems to be no options for automation of the patches (or the bezier handles). If I have a dense grid of patches (due to need of accuracy), adjusting patches and bezier handles for each one is an enormous task.
So, I have a bit map of both the original rectilinear grid and the morphed grid. My question, I suppose, is if there would be any way to somehow automate this process – reading the bitmap grids and make an adjustable mesh warp based on them?
Any help would be highly appreciated! Thanks in advance!
(AE CS6, Mac OSX10.7)