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32 bit rendering of saturated colours
hi, i’ve been trying for years to figure this out, and it’s still annoying me. can someone please help!
basically, can someone please explain why there are some colours that you can create in 32 bit mode, that are impossible to render out. they look completely different. as far as i can tell, it’s any colour that is pure, like 100% red, green and blue. but the closer you get to 100% pure the more off the colours get.
here is a comp, and screen shots of what i am talking about.so as you can see, the top image is the render, and the bottom image a screenshot from AE. totally different.
the first two circles however, look the same in the render. all the circles have simular values. the only difference is the first two circles have a mixture of colours in them, where as the bottom 3 are just pure.it’s so frustrating to get a look you’re happy with in AE, and then render it, and the colours to completely change!
can someone please explain to me how to stop this, or even why it’s happening!thanks
8288_32bit.aep.zip