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Producing randomly sized squares that must correspond to an underlying grid?
Hello all, long time lurker, and grateful recipient of lots of second-hand information from this wonderful site!
Now, I have to produce some gfx for a company who like random squares. (!) However, these random squares have to follow some rules
1) There will be between 12-20 squares on screen at any one time, random solid colour, coming from offscreen on the y axis
2) They must never intersect but they can touch
3) They must adhere to a grid system, roughly 120 x 90
4) The squares can scale, but only after a few moments of static positioning
5) IF the squares grow, they must either
(a) scale in both x+y, by multiples of the grid
OR (b) scale in the y axis only, by multiples of the grid
6) Have a randomised time on screen, before going offscreen on the y axisIt’s a head-scratcher. I’ve tried working with Red Giant GridSquares but after 2 days I cannot work out how to make the squares scale either/or, and scale in multiples of the underlying grid.
Any help on this would be much appreciated, thank you.