-
Delaying Parented Rotation
Hi all! I’m trying to wrack my brain around this:
I want a character’s hat to have an inertial bounce that follows the head such as:
Head rotates 5 degrees. 2 frames later, the hat rotates 5 degrees, giving the illusion of physical drag.I’ve tried modifying Inertia Bounce and Afterease expressions, but these use Key data, not parented/expressed data. I’ve also read the motionscript.com page: Creating Trails, with no practical re-application. I’ve gotten to apply a delay to rotation, but just barely. I’ve even tried to link World Data with nulls to no avail.
If you have any insight on how to make this work, please let me know, thank you!