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Activity Forums Adobe After Effects Expressions postrizeTime + particlePlayground

  • postrizeTime + particlePlayground

    Posted by Vahab San on March 29, 2017 at 7:19 am

    Hello all!

    I’ve a particlePlayground with random cannon position. I used posterizeTime to give it a tiny delay at each position it reaches. Now I need the cannon to emit only at delays, not between them when it moves.

    Thanks
    VahabSan

    posterizeTime(1);
    pct = random (0,100);
    if (numKeys > 1){
    t0 = key(1).time;
    t1 = key(numKeys).time;
    t = linear(pct,0,100,t0,t1);
    valueAtTime(t);
    }else{
    value
    }

    Vahab San replied 9 years, 1 month ago 1 Member · 0 Replies
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