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E3D Object changing position between Full Resolution and Half Resolution
I’ve seen posts about people having problems with their E3D objects not showing up in Full Resolution. I haven’t found any posts similar to the issue I’m having with E3D and Full Resolution.
I have an E3D Group Null parented to another 3D Layer, and I’m using the 3D Layer to rotate the object/Group Null, in a circular path, 90 degrees around the Y Axis.
Problem is: in full resolution, the Object breaks from the Group Null partway through the rotation and ends up about 90 degrees behind where it should be, but continues rotating along the rotation path from that point for the remainder of the rotation. But if I switch to Half Resolution, the object follows the null as expected.
This doesn’t seem like a “GPU doesn’t have enough power to render the object” issue, since it’s clearly rendering it. It’s just making the object jump position.
Would appreciate any thoughts/input. Thanks.