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Activating contiuous rasterization of a pre-comp makes position and scale go awry
If anyone can explain what’s going on with this, and suggest a fix, I owe you one.
The Problem (this is part of a more complicated comp, but I’ve stripped out everything apart from the offending element for clarity):
I created a wiggly line by drawing an open mask on a shape layer and generating a stroke effect along the path.
I duped this shape layer, changed the color of the stroke, and key-framed the start/end positions of the stroke to make a pulse race along it. The pulse is repeated several times, and gets faster.
I then pre-comped all of this. The precomp was then pick-whipped to a null layer whose scale and position were animated. As the scale starts at greater than 100% I turned on continuous rasterisation of the pre-comp.
This elicited a weird result: the wiggle changed scale and position, but the pulses do not follow, despite being in the same pre-comp. If I turn off continuous rasterization, the wiggle and the pulse stay together.
Why?
The only thing that is different about the wiggle and pulse is animation of the start/end of the stroke.
I know moving the scale-position null in to within the pre-comp would fix the problem, but it isn’t a workable solution in my project.
I’ve put the stripped down project (no external files to link to) and an example clip of the problem on WeTransfer (v small file sizes). It might help to understand what I’m explaining:
https://we.tl/Sp288phlKMHere’s the clip:
Thanks,
Jame