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time remap expression doubling render times?
Thanks in advance for any help/suggestions
THE SHORT VERSION
I have a fairly complex hierarchy of compositions and I duplicated a layer and time remapped each duplicate to start at a different time. So far no problem. But then when I added an expression to the layer’s time remap value to help me automate my process, the expression gave me the desired result along with a very un-desired doubling in my render times. Yet its simply changing the time remap value, how could this make it so much harder to render?
Anyway any tips/suggestions would be great or at least confirmation that I’m not crazy and that expressions themselves in a case like this can really harm render times.
Thanks!
THE LONG VERSION
Let me simplify my situation the best I can. I am making a few scenes that involve close up groups of time lapsed flowers. There are 5 different types of flowers and about 12 different videos of each flower which allows the group to be a unique bunch.
Rather than rendering 60 different videos for each flower of each type (each about 10 seconds) I rendered 5 videos for the 5 flower groups each about 13 minutes.
Then since I want to be able to add a single edge lighting effects to all of the flowers I put all 5 videos into one “all flowers” pre-composition, playing the different flower type videos sequentially. Then I put that “all flowers comp” into a composition and duplicated it about 24 times and arranged it into a bunch I liked. Then I simply time-remapped them to be the different recorded flowers. So far the render/preview times are bearable.
But then thinking I was clever I added an expression to the time remap value on each of these “all flowers” duplicates. I also added a null layer and put a slider on it called “flower type”. Then I wrote an expression that would advance a flower layer’s time remap value by enough time so that it would advance to the next flower type. Eventually I got it to work but then I realized my preview/render times more than doubled. It’s lame!