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Delaying inhereted rotation?
Hi there, I’ve been using this code to add a bit of overlap/inertia to a parented layer’s movements:
seedRandom(index,true);
maxDelay = .3;
delay = random(maxDelay);
parent.fromWorld(toWorld(anchorPoint,time-delay))I’d like to do a similar thing with it’s rotation – is this possible? Have there be a short delay before it inherits rotation, but still have it’s rotation be independently animatable?
Cheers