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Compositing Glasses on live actor
Is there a best method for Compositing glasses into an actor to allow for the ear bands of a pair of glasses to disappear behind the actors head say if they turned to the left or right significantly. I can’t use a mask as the glasses are fully transparent (like workman googles) so the part that needs to disappear is visible through the lens if that makes sense, image looking at them head on and they turn 45 degrees left.
In short I tracked the head in pftrack, exported data to 3ds max, attached the glasses to the motion pfdata and rendered out to exr using vray for all elements. This might be more of a 3ds max trick, apologies if it’s the wrong forum. I have modelled the actress head to match the glasses up if that helps with somehow masking off the arms to the glasses.
I’ve seen they manage this well in a film like gravity for example where the helmet glass is CGI, yet the far side will pass behind the actors head creating the illusion the head is surrounded by this.
Thanks