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Keep particle from ever appearing backward to camera?
Here’s what I’m trying to accomplish:
I have a bunch of letters as particles, and an emitter that spits them out. Their starting rotation is aligned to their path. When my emitter travels Left to Right, the letters come out backwards. This can be corrected by adding 180 deg to the Y rotation of the particle, but then, of course, if the emitter goes Rt to Lt, those ones are backward. I’m not looking for a “look at camera” effect where they all end up flat to the camera. I want them to be aligned to the path, but what I need help writing is an expression that will stealthily add 180 degrees to the particle’s Y rotation when they get perpendicular to the camera. So effectively, if it happens to be backward, it gets 180 degrees added to it’s Y-rotation value. And hopefully, because it only does this when it’s perpendicular to the camera (knife edge to camera), the flip will go unnoticed. Any ideas?
Thanks!Antifreeze Design
https://www.antifreezedesign.com