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counter rotation or rotation offset?
Okay, I’m doing some 2D animation.
I have this head. Parented to to head layer is all of the individual hair layers.
When I tilt the head on the Z axis, I’d like the hair to rotate with the head so that the ends of the hair remain pointing at the ground.
I could, of course, keyframe this by hand, but it would be awesome if there were an expression for this.
See example:
