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De-synchronize Expression constraining to y axis
Hello All. I am currently working on a project that requires some sophisticated control. (I am going to add voiceovers) What I am doing is displaying a graphic of a basketball court. The court was created in Illustrator and pulled in as separate elements into AE. I want to have all of the components of the court fall from above the frame into the center and bounce into place one after the other. This is simple enough to do with keyframes and then moving the layers forward in time in order to achieve the one after another part. However, since I will be working with audio I would like to have a little more control. In order to this I applied the bounce keyframes to a null object and applied an expression to the other layers that I found from this tutorial (https://greyscalegorilla.com/blog/2011/03/de-sync-expressions-tutorial-by-sebastian/) The Expression goes like this
The expression allows me to control the time it takes for the subsequent layers to bounce via a slider control on the null object. This works wonderfully! however, When I apply the expression, all of the layers fall along the same x-position. Since, as youll see in my next screenshot, I need the layers to be on different x positions I need to know what to add to this expression to extract only the y values from the null object. If you can’t tell already I am new to expressions and programming in general. So please forgive me if this is an easy question!
Here is what the final result should look like after the bounce:

