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Casting shadows from other compositions?
Sorry if this is a re-post… I’ve looked around and can’t find anything quite like this…
I’m trying to create a map of Florida with several little points that pop up along the way as the camera flies around/over the map. The map itself is somewhat render-heavy (with flow-y water all around, etc.) so I’ve placed all the other elements in separate layers, each with their own cameras that match a single “master camera”. By putting all the layers together in a composition, I have my finished, 3-dimensional project, but it allows me to render each piece individually so it doesn’t kill my computer.
Here’s my question: Is there a way to have composition with 3d elements correctly cast shadows onto another layer/composition? Or, perhaps more to the point, is there a way to cast shadows on these layers without having to actively render them? Bare in mind that I may want to change my camera settings along the way, so pre-rendering my map isn’t really any option.
To give a specific example… As the camera flies over the map, a pushpin drops from the sky and plants itself in the map. I can get the shadow to cast correctly onto a shadow-catching layer within the pushpin’s comp, but when I put that comp onto the map comp, the shadow is lost, because those two layers are 2d.
I hope this makes sense. I’m feeling defeated by a lowly shadow.
Thanks in advance,
~Jon Emmerich
Emmerich Video Productions