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Inverse Camera Z Orientation expression …. ?
Hi,
I’m trying to write an expression which parents a some text to the inverse of a cameras Z orientation (not Z rotation).
To explain – I have a camera which zooms in and out of various compositions and would like to sit some text in these scenes – whilst I want this text to exist in the 3D space I’d like it to remain level at all times (e.g. not be affected by the cameras Z rotation).
Any help on how to achieve this would be appreciated!
Thanks,
T