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random() generates a different number after closing and opening AE again
Hi,
I have layers which are positioned at specific coordinates and which implode into the destined coordinate from a random point in space. Imagine a reversed explosion.
The camera should fly through the randomly placed layers at the beginningSince there are a lot of layers I wanted to position them randomly and made a script using random() but after I closed the project and opened it again, the random values where different then before.
is there a way to place them randomly and let them implode but in a way where they STAY at the value they got assigned to?
I assume I need to “bake” the randomly generated numbers but dont know how.
I don’t mean using seedRandom(index,true)! My problem is, that I animated the camera through the randomly generated layers and after restarting they were at different positions and I had to animate the camera again and again.
Any ideas?
Thanks