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Change angle of 3D rotation?
I’m attempting to make a lot of “comet” type particles (created with Particle Playground) orbit around a central object. I used Andrew Kramer’s expressions to attach the Producer of the particles to a Null, then used the following expression to make the Null travel in a perfect circle:
[(thisComp.width/2), (thisComp.height/2)] + [Math.sin(time)*50, -Math.cos(time)*50]This seems to work just fine, except all of the comets follow the same path. Is there something I can add to the above expression in order to change the angle of rotation? I’ve tried parenting the first Null to another Null and rotating it that way, and it works fine for the flight path of the original Null, but it does nothing to the path of the particles. Apparently, the position coordinates of a parented layer don’t reflect their actual position for some reason.