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CC Sphere rotation expression to follow camera with auto-orient
Hi All,
I am wondering if any one can offer help with an expression to link the rotation fields on CC Sphere with the camera location when using auto orient.
I have created a simple ball using a flattened texture. I am using CC SPhere to make this ball look 3D and hve set auto-orient so it keeps the 3D appearance when the camera moves. My only problem is that as the camera moves around the ball it just looks like the ball turns to face the camera, when you should be able to see a different part of the ball as the camera flies round.
I assume this could be done with an expression on the rotate fields of the CC Sphere, but I am not sure what they would be linked to.
Any suggestions?