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Expression-driven vehicle
This was just an experiment, nothing for a production, but I decided to try to write an expression that would drive a little vehicle or spaceship to move based on a heading and a velocity. Simple physics. It works in theory, but not in practice. It isn’t recursive, so it only reads the values without the expression modifying it.
After seeing it, I recalled reading someone I think here saying that After Effects just doesn’t do that. Understandably so, as it would eventually cause an infinite loop if it didn’t eventually stop at a certain frame. You guys know if I can tell it to stop at frame 0 and have After Effects recalculate each new frame based on the last one’s calculation?