Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Adobe After Effects Expressions Lion Walk Cycle

  • Posted by Chris Arnold on March 19, 2009 at 6:43 pm

    I am trying to create a Lion walk Cycle through expressions, similar to “The Vehicle Rig” tutorial by Carl Larson.

    Now in his tutorial he was able to figure out how many revolutions the wheels should turn by how many pixels the truck moves forward. In the case of a walking, the legs don’t keep spinning round and round but there 1 revolution would be so many degrees one way then so many degrees the opposite way.

    Does anyone know of a way to get this to work?

    Chris

    Filip Vandueren replied 17 years, 1 month ago 2 Members · 1 Reply
  • 1 Reply
  • Filip Vandueren

    March 20, 2009 at 3:45 am
    Unless you want the lion to look like a… well a bad animation, just rotating paws won’t get you anywhere.
    Sometimes you can get away with this when there’s small wiggly feet like on a dachshund, but a lion ?

    You need to set up each limb as several layers with inverse kinematics, in the lion’s case, the motion of the paw is also more articulated than say a man’s foot.
    IK will make it easier so you only have to animate the position of hip and feet.
    This is still not trivial (the expressions are no problem, it’s the actual keyframing that’s a craft)

    Luckily Eadward Muybridge Analyzed about anything that ever moved, and you can find a Lion walkcycle in one of his books, that is now in the public domain, I got this image via archive.org.

    One good trick when you’re animating any walkcycle: as soon as any foot hits the ground, they should move ‘backward’ at a constant speed: that’s the speed your character is actually walking.
    See, at those points the feet are actually stationary, unless MJ is doing the moonwalk.

    So I usually animate a stationary walkcycle, and the speed at which the feet move backwards is the inverse of how fast I need the character to move.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy