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IK Effectors outside puppet comp
I first wanted to thank Dan Ebberts for putting such helpful info on his site. I’ve created a puppet using his amazing inverse kinematics tutorial (https://www.motionscript.com/design-guide/ik.html), but what I’m attempting to do is to parent the effectors to effectors in the main comp.
I’ve been able to get the effector to control the arm by adding this expression to the position property of the effectors in the puppet comp:
comp(“CompName”).layer(“hand_L EFFECTOR”);
But the effector in the main comp isn’t actually on the hand as I want it to be, it’s about 500 pixels to the right and below it, and I have to move it a lot for it to control a little. I feel this has something to do with toWorld or fromWorld or toComp or fromComp or something, but I’ve tried every combination of those I can think of, and I can’t really wrap my mind around what those expressions are doing or what I need for them to be doing.
Any help would be appreciated.