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Wiggle – smooth it’s choppiness?
Howdy.
Right now I have a particle emitting from a Null objects position.
As of now I am using wiggle to move the null object to get some random movement, but instead of it being a smooth movement from one frame to another it “jumps” – making a series of straight lines, kind of like connect-the-dots. I know that is how wiggle works, and I could change this by increasing the framerate, but is there a way to make it smoother without adjusting the FPS?
I hope you understand what I mean, this must be a common problem!