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Activity Forums Adobe After Effects Expressions big moving background.

  • big moving background.

    Posted by Hamish Boyd on August 2, 2006 at 9:51 am

    Just wondering what the best way to achieve this is.
    If I have a camera moving around all on one plane, that is not panning left or right but tracking left right & up & down. (not zooming or not panning, if you know what I mean.)

    Now with the distance covered by the camera to cover the area means I either I create some massive file that will slow the computer down to a snails pace or I find some other way.

    I have tried the offset filter, but I end up manually moving it around to match the camera. Is there an easy way to link the camera movements to the offset filter?
    Also how can you smooth the edges? I just get a harsh line. Or again is there a good cheat for this? maybe I have to design a repeating graphic or something….

    Thoughts?

    Thankyou!

    Mike Clasby replied 19 years, 9 months ago 3 Members · 4 Replies
  • 4 Replies
  • Mylenium

    August 2, 2006 at 3:39 pm

    You should be able to create counter moves to your camera by using negative offset values derived from it. The only real trick would be to use toComp() to convert the cameras 3D movement to a 2D path. As for the edges – have you tried Motion Tile or the old Transform effect. They both work similarly, but provide a little more control.

    Mylenium

    [Pour Myl

  • Mike Clasby

    August 2, 2006 at 7:00 pm

    Thanks to Dan Ebberts any background you can create with Fractal Noise can appear to be all enveloping. Scroll down to the last section, “—pan, tilt, focus, and zoom—“, aeps provided.

    Click on Dan’s head to see, Dan Ebbert’s tut, Building the World’s Greatest Cameraman
    using After Effects 5.5’s Expression Controls.

    Here’s a quote from the tut as an overview, “To avoid having to build an enormous 3D background layer that would fill the comp window no matter which way the camera points, I decided to just use a 2D solid with Fractal Noise applied, because Fractal Noise has an offset parameter that essentially makes it extend infinitely in any direction. The trick is to tie the offset to the

  • Hamish Boyd

    August 3, 2006 at 10:29 am

    thanks guys, I’ll have a crack at it and see how I go. But I have to say Dan scares the pants off me with his expressions. My ability ends at the pickwhip. I have tried to understand but it reminds me of being in maths class again back at school all those years ago…just got no idea.

    BUT I give it a go!

  • Mike Clasby

    August 3, 2006 at 4:47 pm

    You could take his aep, delete the “funny guys” layers, breaking those expressions (that’s OK), then add your stuff, changing comp size if need be.

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