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Activity Forums Adobe After Effects Expressions Adding Camera Effects In After Effects – Shake, Pan?

  • Adding Camera Effects In After Effects – Shake, Pan?

    Posted by Fred Ward on December 14, 2005 at 8:34 pm

    Dear All, does anyone know if and how you can add camera effects like a shaky camera to a video in After Effects 6.5? I am making an animation and filming a ‘car’ scene, I want a shaky effect to give a more realistic feel as if the car is going down a gravel road.

    Also, is it possible to greenscreen a shot, remove the background with chromakeying and then put this shot – for instance a single man standing still – in a larger background than the one you filmed and possibly adding a pan so that you are moving through a forest and he comes into shot.
    Much appreciate any feedback, thanks.
    Guy.

    Mike Clasby replied 20 years, 5 months ago 4 Members · 4 Replies
  • 4 Replies
  • Tim Vaughan

    December 14, 2005 at 10:45 pm

    Anything is possible. It just takes a little imagination. To “shake” the camera, use the wiggle expression on the camera’s X, Y, and/or Z axis (depending on your preference) (Or keep the camera still, link/parent all of the shots/layers to a null, and wiggle the null)
    Adding a shot into a moving shot may take some keyframing and/or motion tracking, again based on your preferences. But it can be done. There are many different variables that can make up the shot, again on personal prefs, that can dictate whether a smaller or larger keyed shot can be used in a larger/smaller shot. Use your own discretion. Everything depends on your tastes as an artist.

    Tim

    Tim

  • Fred Ward

    December 14, 2005 at 10:57 pm

    Thankyou

  • Aharon Rabinowitz

    December 15, 2005 at 4:16 am

    If you prefer to work with keyframes instead of an expression, try the wiggler on the position and scale property:

    Window > The wiggler

    You must set a keyframe on the first palce you want it to shake, on the last place you want it to shake, select both keyframes in the timeline, and then the wiggler becomes active. You can’t do anything on the wiggler until then.

    The wiggle Expression does the same thing, but it’s not keyframed:

    wiggle(A,B)

    A = Frequency (Rate of wiggle per second) and

    B = Magnitude (Number of units – pixels, for example- to deviate from it’s current value.

    So the position property with this expression:

    wiggle(3,20)

    means wiggle the value 3 times a second, up to to 20 pixels off the current position.

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  • Mike Clasby

    December 15, 2005 at 6:10 pm

    You might check out Quaker at:

    https://www.scottfrizzle.com/free.html

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