Activity › Forums › Adobe After Effects Expressions › Shatter plugin that maintains AE comp camera Depth of Field
-
Shatter plugin that maintains AE comp camera Depth of Field
Posted by Robert Morris on November 28, 2005 at 2:39 amI’m trying to get an effect where a 3D layer shatters apart, then comes back together as another object. I can do this with ball action (haven’t figured out how to get shatter to go backwards yet). But none seem to carry over any depth of field settings from my 3D camera. Is there something that can do this?
Robert Morris replied 20 years, 5 months ago 4 Members · 6 Replies -
6 Replies
-
Robert Morris
November 28, 2005 at 10:26 pmThanks for the info. Yeah, I’ve tried every test using the comp camera with DOF turned on. Makes sense why it doesn’t work, but I wish it did.
As far as running shatter backwards, it’s too bad there isnt’ a more efficient way of doing it. I thought I saw a tutorial at one point about particles that come together to form a logo. I’m still trying to find it. But maybe they used the same method of reversing the time remap.
I guess maybe I’m just trying to do things AE isn’t meant to do yet. Wouldn’t be the first time. But maybe someone else has an idea?
-
Steve Roberts
November 28, 2005 at 10:42 pmNope, Dave spoke righteously. DOF only looks at layer positions, and shatter just makes a “3D movie” on a flat layer, basically. So DOF only sees the position of the “movie screen”.
Shatter is a bit of an old filter, and though it would be nice to give its camera the power of DOF, I don’t see it happening any time soon.
The particles-to-logo thing can be done with Trapcode’s Particular, but the particles don’t fit together like puzzle pieces, they just sort of fill the space and overlap each other. If I recall, you set up a layer so the particles all stick to it. Be warned: it can take a lot of particles to fill a layer if the particles are small.
Hope that helps,
Steve -
Colin Braley
November 28, 2005 at 11:37 pmThis has nothing to do with the DOF issue but the tutorial you referred to that has shattered blocks forming a logo might be this:
https://www.ayatoweb.com/ae_tips_e/ae16_e.html#
It’s from the ayato website so the English isn’t great but most of it is fairly self explanatory.
~Colin -
Robert Morris
November 29, 2005 at 12:54 amThanks guys! I’ve been looking at Ayato’s stuff for a while, but I guess I missed this tutorial. That’s exactly what I’m trying to do. Well, maybe I can just add some fake motion blur and be done with it. Thanks for the heads up!
I might even try the Particular approach that Steve suggested. Overlapping particles don’t bother me. But since that’s the case, I guess I could even go with Ball Action, as my particles would just be simple ball shapes anyway. That way, I wouldn’t need to use time remap either. Just adjust the scatter keyframes and add a blend with original filter.
Hmm… now that my brain is crunching on this, I wonder if my DOF particles might be achieved through expressions? Not the shatter part, but some just moving past the camera. It’s off-topic, so I’ll post a new thread. Thanks again!
-
David Mcsween
December 1, 2005 at 3:43 amCan you run another identical shatter effect on a different layer but this time use a solid that changes from black to white over the shatter period. Use this (hidden of course) to affect the value of a compound blur on the original shattered layer.
That way the elements would start sharp and change with time (but this would be the same as an overall blur, hmmm), you could then develop a shatter map from the first few frames (where you can see the bits that are broken up) freeze it and use that for the compound blur layer instead of a solid, alter the brightness values of the different pieces so that they blur at different speeds.
Good luckCheers
David Mcsween
Editor ABC Brisbane, Australia -
Robert Morris
December 1, 2005 at 6:06 amA noble suggestion, but I pondered using a matte as some sort of blur map. The pieces would move too much and cross over one another. There’s no real way to separate them in Z space, unfortunately. Looks like I may just have to fake it with an overall blur.
Reply to this Discussion! Login or Sign Up