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How I would use a Consinuously Rasterized pre-comp and 3D camera?
Hi there,
I have a pre-comp which has some Illustrator images in it. Within the pre-comp the layers are set to Continuously Rasterize. This pre-comp is then dropped into a new composition and is set to continuously rasterize again. This gives excellent quality for resizing and zooming in 2d, but proves to break when I switch to 3d, the CR pre-comp simply doesn’t respond to the 3d Camera.
I’m probably making it more confusing than it needs to be, so here’s the project file if it helps: https://drive.google.com/file/d/0B-moLtdk2C2wYU9CN0ZNNFByYmc/edit?usp=sharing
One work around someone suggested (to a post by someone else) was to get rid of the pre-comp and simply use the Illustrator file within the main comp. That would work except that the Illustrator file (the united states map) has 2 layers. The top layer is the black outline with the lower layer being the solid white background of the united states. There is no water or ocean layer, this is transparent. I don’t want white united states but rather a parchment paper texture. The way I achieved this in AE was to place the black outline layer on the top with the “Darker Color” blending mod, followed by the white United States layer below it with the visibility set to hidden. The bottom layer then has the paper texture with the track matte set to alpha, which lets me see a paper texture for the map while still keeping the black outlines AND the transparent background.
So, what are you suggestions? Obviously this is not the right workflow, but I’m not sure where to start making changes…
Thank you so much!
-Stephen